I'll add more later, these are two commissions I did for a friend of his D&D charas:
I'll add more later, these are two commissions I did for a friend of his D&D charas:
As Pride month begins to wind down, I want to take a moment to talk about LGBTQIA+ in role-playing spaces.
Role-play for many queer and trans people can be an incredible resource for us to find safe communities where we can express ourselves and meet others like us. It's sometimes even the first step on a long road of self-discovery and identity. It can be a safe space to live out lives inaccessible to us in reality due to safety issues or fear of discrimination and ostracization within our real-life communities. Many of my first experiences with queer identity were done in play-by-post role-play threads on forums.
With games like Thirsty Sword Lesbians (Evil Hat Productions), Women Are Werewolves (9th Level Games), and Yazeba's Bed & Breakfast (Possum Creek Games), it is clear there are now more narratives written with people like us in mind. Queer-centered game publishers like Possum Creek Games and Balsamic Moon Games are designing games for people like us to create spaces for ourselves. This is not restricted to private game spaces. Many queer ttrpg communities are popping up on Discord and Reddit, and various public actual plays feature partial or full casts of LGBTQ+ players, like The Unexplored Places and Witches of Midnight (an actual play of a game created by BMG). Even Dimension 20, one of the most currently popular actual plays, has been working hard to include queer storylines and characters.
The self-expression, inclusivity, and discovery that role-play allows is something that is very important to us at Unplay, and something we look forward to nurturing within LiveTale as it
grows. We hope that we can be a community and resource for many people, including those who are marginalized, and those who are looking for a safe space to play, discover, and grow.
-K.O. (she/they, pan/demi)
https://linktr.ee/livetale (Links to the above mentioned)
Hey everybody, we're planning some fun stuff on Discord for this month, including a couple of art streams where you can interact with some of our artists and ask questions, as well as hosting ttrpg one-shots led by some our crew that we'd love for you to join!
We also do a weekly game on Fridays called Rumble! It's super easy to participate in and always results in high levels of chaos.
Do you have any ideas for events or games that could be fun or interesting for the community either on here or in the Discord? Let me know below!
Is anyone else going to be there this weekend? A few of us are going, myself included! I haven't been before, so I'm pretty excited.
Click the link to join! Feel free to hang out and chat, we'll also be posting news and updates about LiveTale there, as well as adding some fun emoji and other Discord-only goodies!
Rogues archetypes are my favorite, for sure. I also love space pirates, bounty hunters, really any sort of scoundrel. My second favorite archetype is probably some sort of forest warden, like a ranger or druid.
My current main in a ttrpg is an elf courtesan who is an undercover spy for a rebellion to overthrow her corrupt government. She relies mostly on stealth and deception to make her way in the world. She also has Glamour magic, so she can disguise herself or use her powers to intimidate or shock in order to get away from dangerous situations.
Come ask questions about what we're working on, and get to know some of the team here at LiveTale! Here's a link to our registration form, where you can ask any questions you might have, and here's a link to join our Discord!
We look forward to hearing from you!
-K.O. (Your friendly neighborhood Community Manager)
This is a really interesting take; we've had discussions amongst our crew about how fast AI has been developed over the past few years. I would love to see NPCs that can respond almost as well as an actual PC, the immersion within a game would be incredible. I could see this becoming a very popular type of gaming, and as you said, engines/platforms, rather than specific games, may become the dominant force within gaming in the future.
Okay, I'll start! The next person answers my prompt and then makes their own, which the following person will answer, and then ask their prompt, etc etc and so on and so forth.
Now, this is a VERY important question I have asked the LiveTale crew and also the Discord, and now I need to know what you all think:
Would you rather...
Fight 1 human-sized worm or 1000 worm-sized humans? 🪱
Tomorrow, Friday 4/28 @ 6PM/ET some of the crew are going to be hanging out on Discord in ︱the-tavern channel, while @Kykeon starts sculpting our winning species from the Character Creator tournament. @Kismet and I will be fielding questions. We'd love to see you!
It's time to vote!!!
If you have any questions, feel free to ask here on the forums or on our Discord. Best of luck to all of our Tale competitors!
https://contest.livetale.com/
1. Click the link
2. Register
3. Verify
4. Vote!
We're going to be having some AMAs on Discord. Tune in and learn more about the Tales and their authors!!
(If you are a finalist and you want to schedule an AMA, please get in touch with me on Discord at k.o.yote)
Nyx is a planet of everlasting night, caught in a rotation around two suns, with an asteroid ring completely creating a wide band between the planet and the suns. Only the north and south poles receive direct sunlight, where the belt is thinnest. Certain creatures who come into contact with too much light (from the sun, light crystals found in caves, or by other means) may become corrupted and must be either cleansed or destroyed.
Lucityn, a vampire who is strengthened by light and was brought into the world centuries ago through mysterious circumstances, wishes to destroy the asteroid belt between the suns and Nyx and bring an everlasting light upon the world, which would cause incredible suffering to the inhabitants of the planet. He has been raising an army of light-corrupted creatures to find a way to bring this terrible dream to a reality.
Nyx exists on the edge of an asteroid belt, and beyond that lay its twin suns Wyderin and Deos. The light of these suns filters through the thick layers of the asteroid belt until only glittery remnants of their once bright beams penetrate the atmosphere of the planet. Thus, Nyx is a world enshrined in night; however, it is not bleak. The flora and fauna of this world have evolved to emit bioluminescence, and their glow is both beautiful and strange. The only place where direct sunlight touches are at the north and south poles of the planet. There, the asteroid belt thins, and so humans and day creatures generally inhabit these areas.
There are very few humans in Nyx proper, and they must wear night vision goggles or use some other form of enchantment to be able to see in the dark. There are creatures such as giant moths, who are greedy and covet light, they eat cloth and their children can be very destructive to the crops Nyxians grow.
A rural town of Nyx, many farmers and tradespeople live here. It’s small and quaint, with charming cottages draped in glowing moss and flowers. It has a pub, an herbalist, a blacksmith, and several other small shops.
A refuge in Nyx where the humans who venture into the dark regions of the planet can find solace and hospitality. Human party members may enter The Lantern, other party members must wear lightscreen or LPF (light protection factor) cloaks, and night goggles, which can be purchased or crafted. A smaller magical shield, similar to Lumenburg’s, surrounds it.
The capital of Nyx, a bustling city with beautiful opalescent towers draped in bioluminescent moss and lichen. The streetlights are made from large glowing seed pods found deep in the Stygian Sea, and you will find a wide variety of the inhabitants of Nyx; great and small, live here. There are also many shops and taverns available to patrons.
The only city of the north Solar Circle, mostly humans and a mix of diurnal animals live here. A magical barrier created from the power of light crystals protects the inhabitants and keeps wayward monsters from wandering in at night. Poorer and less advantaged humans live closer to the outer edges, where day consists of a dusky twilight realm outside of the magical shield, and they must use more conventional methods to protect themselves.
A great black ocean lit faintly by the bioluminescent animals and plants that live within it. Only the bravest Nyxians dare to sail its seas and harvest the seed pods they use for illumination within the towns and cities of the planet. There are strange and alien creatures lurking in the depths below its inky surface.
An enormous forest where the most wild and dangerous creatures of Nyx’s land dwell. The glittery diluted light that filters through the asteroid belt is completely absent here, so you must bring a glo-lantern, fireflies, or simply follow the dimly lit paths lined with glowing mushrooms. Many creatures will try to lure you off of the path; if you see something glowing in the depths of the forest and you decide to follow, you may never be seen again.
A place where light crystals are mined to be used in shielding areas of light, such as The Lantern and Lumenburg. If a night creature enters the caves and stays too long, they may become a light aberration. Wearing lightscreen or LPF (light protection factor) cloaks negates the effects of the light.
Giant moths are accosting traders and other people journeying the road between Gloomtown and Phosphoria and eating any cloth they have on them, so they’re arriving naked to the town. They are also laying their eggs in the fields along the road, and the monstrous caterpillars are eating all of the crops Nyxians need to survive. A rich traveling cloth merchant named Vinchirth has had enough and will pay you several gold pieces to be rid of them by any means necessary. You must convince a large sentient toad to follow you to the fields and eat the caterpillars, because there are too many to fight (they keep respawning if you attack them). The smaller moths can be killed, but you must somehow lure the largest moths to the Northern Circle, where they will see the light from the suns, fly towards Lumenberg, and be zapped on the magical barrier that surrounds the city. The king of the moths, Duskwing, shouts as he’s flying manically towards the barrier that, ‘The world will be engulfed in everlasting light, and no one can stop the Lightbringer.’
Pass: Get rid of the caterpillars and moths
Fail: Unable to convince the toad to help you, unable to get the moths to Lumenberg
Map Areas: Gloomtown, Phosphoria, The Northern Solar Circle
The Lantern’s supply of light crystals is running low, and they aren’t able to get into the Light Crystal Mines to retrieve more supply because the area has been overrun with light aberrations. If the town goes dark the shield holding the night at bay will fail, and the humans and day creatures who live there will be plunged into darkness and will be helpless to the night creatures who lay in wait, wishing to overrun the town. The Wick (their leader) has tasked your group with clearing the mines and returning with several crystals. She gives you a lantern with a special crystal that acts as a prism to cleanse the monsters, but it will take longer than killing them, and you must lower their health first.
She appeals to you to try to cleanse them first, as they were once inhabitants of Nyx, but this is up to you. You must cleanse or fight your way through the mobs in the cave to the light crystals. When you reach the cave of crystals, you find Lucityn, the Lightbringer waiting for you. He reveals his evil plan and sucks the light from all the crystals in the cave into himself, leaving you in darkness. He draws his sword and uses it as a conductor to blast the light he’s devoured towards a small bat near the ceiling; which transforms into a hideous monster.
Sadly, you must kill the beast, as it's too large for the lantern to cleanse. When defeated the bat will turn into a large crystal which you will return to the refuge. When you give it to The Wick, the ghost of the bat will appear, and follow Ackna as her familiar. When you tell The Wick about what you witnessed in the cave, she seems very disquieted and says she must get word to Lumenburg.
Pass: Defeat/cleanse the light aberrations and bring a crystal back to The Lantern
Fail: Don’t defeat/cleanse the light aberrations, don’t defeat the bat, fail to return the crystal to The Lantern
Map Areas: The Lantern, the Light Crystal Caves
People and other creatures have been mysteriously vanishing from Gloomtown in the nearby Starless Wilds. Brissa, an Avian nightjar (bird-humanoid), has tasked you with finding her lost brother, Denral, who went hunting for insects in the Starless Grove to sell at market a few days ago and hasn’t returned yet. You must make your way into the forest, choosing to bring a light source, or just follow the trail of luminescent mushrooms. Ravening beasts of darkness will attack as you investigate the forest for clues. You find strips of torn clothing, dropped items, huge claw marks, paw prints, and a gooey substance that could only be described as, ‘drool’.
After finding several clues and wandering through the maze within the forest, you see a light in the distance. It’s large, round, and bobbing, seemingly floating in the air. You must step off the path to reach it. When followed, it leads you to a large clearing filled with bones. From the shadows slithers and hops a terrestrial anglerfish; also known as a Pollywangler, a feral creature that looks like the strange combination of a frog and a deepsea fish. It is huge and bulbous, squatting on its four tiny legs, baring menacing fangs and a deep underbite. From high up in a tree, you hear a squeaky voice, shouting for help. Defeat the creature and Denral will come down from the tree. Lead him back to Gloomtown and gather your reward from Brissa.
Pass: Find the clues, defeat the boss
Fail: Fail to find the clues or defeat the Pollywangler
Map Areas: Gloomtown, The Starless Grove
@AGreaterMonster We were talking about this amongst the crew, and we thought we'd start a 'Bazaar' section on here and Discord, where people can self-promote. I'll create it in just a bit, and then you can post away!
I'm Kendall, the Community Manager for LiveTale. You're going to see me around from time to time, so I figured I'd start us off on the forums by asking people to tell us their favorite rp systems!
Mine are Fate System and World of Darkness, specifically Changeling: The Dreaming. I currently play in a twice-monthly Fate campaign with a group of friends. I also lead our co-workers as DM in a Fate game based on Nyx; which you may have noticed is one of the sample submissions for the launch contest.
It's created! I hope that works for you!
@Katie I want to play a Call of Cthulhu game so badly!!! I love the vibe of H.P. Lovecraft-based media, Eldritch Horror, Noir/20s, etc.
Thank you for letting us know! @FlamingUnicron should be able to get it sorted out, this sent a notif to our support channel on Discord, so he'll see it in the morning. I've been testing it on desktop for bugs, but hadn't played with it on mobile yet. It's appreciated Zim!