Though Pyr contains multiple walks of life, these are the most prevalent races you’ll encounter as you traverse around the Swirling Maw.
Lunar Nomads: Lunar nomads can trace their beginning to the aquatic species that roam deep within the waters of Tear. They are a kind and gentle people who only use nonlethal force when it’s absolutely necessary.
Physical Description: Nomads are husky and humanoid with varying skin tones based on how deep their original species once swam in Tear’s waters. They breathe through their gills and wear ceremonial neckwear that allows them to breathe in waterless environments.
Journeymen: These are the more commonly experienced Nomads one would encounter within the system. They wear long, robe-like clothes and are armed with nonlethal weapons that take inspiration from their days of using wooden oars.
Depth Dwellers: Before the Dance of the Cosmic Wanderers a select few chose not to partake in the journey. These nomads stayed below the ocean waves, developing features that stray away from their humanoid forms. Though they may possess tentacles and fins, they are still nomads at heart and are still welcome in Nomad circles. It is the Depth Dwellers that inspired the settling of the Lifegiving Moons
Beliefs: Life among the waves of Tear was harsh for those who floated alone. This is why Nomads are quick to help other species and normally stick together.
The Journey: The ruins of Tear have helped shape much of the Nomad’s understanding of the universe. Because of their knowledge of the Voyagers they believe that they too must wander, traveling the oceans and then the stars.
The Ascension: An almost cult-like following that has taken over most nomad circles. In order to bring light back to Pyr a Starcaller must study the magics of the system and attain godhood so that they can follow in the footsteps of the Voyagers and sacrifice themselves for the good of the system.
Magic: Nomad magic is about fluidity, being able to flow with the tides and work with the waves. They view the void as one cosmic ocean, and their astromancy allows them to see the hidden ‘tides’ moving the planets and stars.
Settlements: nomad living communities are built on the backs of the gigantic turtles that live on Tear. Before the Great Settling these communities were more temporary, with nomads coming and going based on what part they were on their journey. Now these cities are overcrowded, with hovels built on top of each other. Their buildings are shell-like and work with the great beast that provides them with shelter.
Void Raiders: A wounded and honorable people. At the heart of every Raider tale there is a monster that is vanquished or an enemy that is slain. Now their enemies are invisible, laws and policies carried out by an uncaring empire.
Physical Description: Raiders are tall and thick-muscled, clad in steel armor and rugged furs.
Stag: Stags possess a noble visage with large ears and in some cases antlers. They make capable chargers, favoring spear weaponry.
Bear: The largest of the Raiders, with grizzled appearances and almost fur-like hair. These are the tanks, carrying large two-handed weapons.
Wolf: Wolves are agile and swift. They have fangs and claws and wield swords and shields. Wolves are known for sticking together.
Raven: Ravens are quick-witted and wise. It is because of the Ravens that Raiders are able to travel the stars. Ravens use bows and staves.
Beliefs: The Raiders believe that Pyr was the result of a grand between two siblings, one that was everything and one that was nothing. Pyr was lit by the first sword strikes clashed, igniting the star. It is said that the siblings are still fighting and the ensuing battle is what makes life possible. While the mythical beasts were all companions from the everything sibling, the one who is nothing is said to have one mythical companion, a giant worm.
Magic: Each Raider is descended from one of the four different lines of Rune Sisters. A Raider’s line shows you what kind of runes they’re able to use most effectively. Over time the Raider’s line will manifest itself through the continued use of Runes, granting them certain physical characteristics that the mythical beasts once carried. The spellwork of runes shows how adaptable Raiders can be, but it’s not unusual to find Raiders with a particular bias as to the runes they use.
Settlements: Raider’s live on great voidships that house hundreds of tribe members at a time. These massive metal long ships are all they have left of their home-world. Their ships prioritize form over function with smiths to make weapons and armor. They don’t stay planet-side for too long.
Hammerkin: The Hammerkin are a resolute and industrious people. They are hardy and resilient. Because of this most Hammerkin technology is hazardous and downright dangerous to the other ‘softer’ races.
Physical Description: Hammerkin are small and stocky, using their mechanized armor suits to appear taller. Their skin texture is a mesh of skin and stone, with crystalline protrusions that function like hair and beards.
Beliefs: Hammerkin believe that Pyr was created when the great forgemaster struck his hammer against the anvil of eternity to make the first star. They believe that it is their duty to create and innovate.
Magic: Hammerkin magic involves hammers, forges, fires, and explosions. Their creations are built to last and weather the centuries in a tireless fashion. Their spellwork is blunt and efficient.
Settlements: The Hammerkin are more accustomed to living in earthen, tunnel-cities. Since their assimilation into the empire they’ve had to adapt to their assigned living stations, sprawling, pre-fabricated structures that provide only the basest of necessities. It is not uncommon for the Hammerkin to create tunnels in these empire-made establishments, in this way they preserve their culture, underground and out of sight from imperial patrols.
Forged: The Forged of the Clockwork Enclave generally keep to themselves. As a people, they are still trying to forge their own identity. They are truthful and generally well-meaning, though they do see things in a different light than their organic creators.
Physical Description: Forged vary drastically based on their original assigned duty. Some were once heavy brick-laying machines, others were refined speakers and eloquent servers. No matter their assignment, they are mostly humanoid in shape, covered in metallic plates that safeguard a magic, pulsating crystal that gives them life.
Beliefs: Forged believe that before they were made they existed as spirits, swirling around the ether. They are then harvested from the ether and bound to a physical shell by the will of their maker.
Magic: Forged do not possess any grand magical capabilities. But they are able to navigate the stars based on the latent magical abilities that are housed within their crystals.
Settlements: The Clockwork Enclave is a fleet of ships that contain the Forged who separated from their creators during the Metal Uprising. Their ships have no oxygen and no windows, and are composed of massive, clockwork structures.
Imperials: Imperials are a people of convenience. The majority of Imperials are fiercely loyal to their nation as a whole and staunch believers of Endless Light. But there are some Imperials, those who are further away from the capital, who look at the Emperor’s will with a critical eye.
Physical Description: Imperials are lithe and long-lived, possessing sharp, angled features, pointed ears, and fanged teeth. Their clothing is bright and ostentatious and in some cases, blinding.
Beliefs: In the center of the universe lives a creature of Endless Light. Its rays spread out into the dark giving the planets their shape and people their form. But the shadow grew jealous of the Endless Light and struck its blade into the solar creature. As the creature lay dying the first flame keeper rose his chalice to the creature's wounds, gathering precious starlight. The flame keeper ran, far away from the center of the universe, and found the Golden Reaches. It is there he poured the chalice of starlight and gave birth to the star of Pyr. The people of the Golden Reaches possess the blood of stars and light, signifying their divine right to rule. The Emperor is the only being in Pyr who is spiritually closest to the light.
Magic: To the Empire, magic and faith are intertwined. The strength of your faith determines the strength of your solar magics. The more powerful the solar magic, the closer one has to be to the light, making the Emperor the strongest solar magic user in existence.
Settlements: Imperials live on massive city-structures that dominate the landscape, their architecture is lavish and utilizes columns. Marble and gold are common materials used in their construction. Motifs include the sun, the emperor’s visage, and fire.
Ash The Renewal: One of the 27 Lightbringers of the Winged court, and the Lightbringer of Renewal. Their Domain and authority revolves around life after death. Their Samnals are noted for having a great propensity for fire magic, and many of their rituals require fire sacrifices of food or object. Their domain also taken parts into the aspects of the earth and magma, as they took part in the war of the light bringers long ago.
Archetto the Melodic: One of the 27 Lightbringers, Most noteable for being the patron deity of bards and travelers. She was for being the creator of the beast kin, and her preferred form is similar to that of a humanoid with feline eyes.
Broca the Story Keeper: Broca the Storykeeper is noted for keeping the chronicles of the world. However they are also attributed to developing the common trade language of the world, as well as planting the seeds of knowledge for mankind to develop their own unique languages across the various nations.
Ceylone The Erudite: The Erudite is noted for advancing mankind through the use of creativity. When this Light bringer came into the world, they were gifted with a drive to explore the bounds of the world around it, they retain a humanoid form, however their body has seam and faults, as if they were comprised of starry puzzle pieces. The Erudite is patron to various artists and inventors.
Cantabile the Shield: Cantabile is noted for creating the dome that shielded Nivora from the world around it, she's capable of creating impenetrable defenses and domes of hyperion capable of simulating isolated biospheres. As of recent years following her death, her mortal successor has used her power to a far greater degree than what she could have ever done originally.
Dagda The Remembrance: This Lightbringer is noted for traveling around the world and erecting various places of worship to the fallen lightbringers during the age of coalescence. Her followers state that she can still hear their whispers in their ears, she has yet to choose a Samnal to the present day, however her followers are avid scholars entropists and maintain various graveyards across the entirety of the Shelonan Theocracy.
Erato the Permanence: The Lightbringer that presided over stasis, stagnation, and permanence. In various holy scriptures, and retellings of various stories states that she has an immense hatred for The Amender, making it a borderline obsession. However this obsession nor the reasoning was ever realized as Permanence was killed in the fall of Nivora. No one knows how entirely. However their successor would go on to become the order.
Flint The Ember: Following the creation of mankind this lightbringer was attributed to bringing fire to the first people. There isn't really any noteable stories besides this initial achievement, however this lightbringer was also noted to organize the festivals that would go on in the city of Nivora. However after her death, their successor was the Eternal Flame
Frost the Ever Winter: Originally long ago after the war of the lightbringers, the everwinter created the northern and southern poles to prevent a coming heatwave after the war. She was noted for creating the grand frozen landscapes that encrust the Northland Consortium.
Highmore The Rising Tide: The deity that presides over the ocean currents, she rejected living in the city of Nivora and escaped the consequences of the fall. In scriptures it's believed that she went to the Orsika Gulf to Erode the continent and to prevent pollution of the ocean as the gulf was tainted heavily by the light bringer war.
Istina the Huntress: Istina is the deity that provides over the art of hunting, originally a kind young goddess in the past, after the light bringer war she awoke to her true nature. Reveling in the thrill of hunting her quarry, she had cleansed the world of the creations of the previous light bringers who happened to be too dangerous for the world.
Indra the Champion: Indra the Champion despite being a deity, ultimately was the blade the Shelonan Theocracy brandished towards dissidents. She became the patron deity of soldiers, however she would ultimately fall when Nivora fell. She was killed by the dissedents she looked down and in turn, the Medicus was formed.
Kafka the Seeker: This Deity sought to explore the ever changing world of Mezeran, the lover to Broca the Story Keeper, she would leave the city of Nivora and return with chronicles to share with Broca. She was one of the deities, she didn't resent the Amender for the war, as she found her true purpose in a changing world.
Lan the Endless: This deity is the most enigmatic, it actively participated in the Lightbringer war and consumed various different powers from other lightbringers. As such they gained a formless body, one made of pure hyperion. Many followers of the endless worship them for endless growth in the Sea of Identities.
Quercus the Silver tongued: Following the creation of Nivora, Quercus finally gained a title they could call their own. They became the pillar of commerce within the city, and in turn she strove to put a price on everything in the world. However she didn't live long after the creation of Nivora. As she was destroyed by the grand ice sheet. Her only notable achievement was creating the great bazaar.
Shalem the Jubilation: This lightbringer was a ray of joy within the city of Nivora, he would strive to ensure the populace of their chosen disciples would always remain entertained within the city. They organized plays, festivals, death matches, fight clubs, and concerts. Nonetheless this deity wouldn't live through the fall of nivora as they would be succeeded by the Empathy.
Sesa The Radiant: Sesa the Radiant was the original sun lightbringer. He's the reason as to why this world only has a singular sun. Despite many texts portraying him as a righteous and noble soul, he actually consumed his other brothers during the war of the lightbringers. As such only he retained his divinity and dominion over the celestial body, called the sun
Ringokt The Woad Tree: This deity surprisngly didn't participate in the lightbringer war, however he manifests himself as a giant tree in the city of Nivora, given that he was a tree, he was an unmoving pillar that suspended the dome over Nivora. However his roots also fed the people of Nivora, recycling and producing nutrients for the soil of the city fields. However he was splintered by the grand ice sheet and killed. His successor was Gaia, the wandering world.
Sora of the Rosette Sky: This deity is attributed with the every changing sky. She was originally wed to Sesa, and together they would share the sky, and create the beautiful colors that are associated with dawn and dusk. She was killed by the uprising in Nivora. Her successor would become Swire the Eternal wind
Arene The Abundant: Arene was the deity that created the angelic race, he also pioneered the study of Abundance, however neglected their studies upon creating Nivora. Through the use of their powers and the study of abundance they had prolonged the lives of his followers for extreme lengths, however they would soon die like everyone else when Arene fell with Nivora.
Ambriel the Kindred: A extremely kind deity, however not much is known of the deity. The secrets of her cult were forgotten in Nivora, such as the arts of creating ruby red silks. What is known of the deity is that she loved to walk the streets of Nivora and participate in activities with her creations, those beign the elves.
The Remaining lightbringers were either forgotten to history, or disappeared all together. The secrets of these Lightbringers are hidden to all besides the most devout of priests, Samnals, and the lightbringers themselves.
The Lightwardens were once mortal men who attained godhood, as such they became the pillars of what mankind in this new age.
Luo The Bulwark : This Deity inherited their power from Cantabile the Shield. Like her, Luo presides over the concept of protection and defense. However unlike Cantabile his understanding over the concept is much broader in a sense, allowing for mankind to spread out across the world, he doesn't delude himself in the belief that something is indestructible.
Revache The Blazing: Revache inherited their power from Sesa the Radiant. The ultimately function in the same vein as Sesa, however the power ultimately changed him, and the aid he received during the usurping in Nivora directly prior to the Ice sheet coming, he was mortally wounded by his benefactor and lost a great amount of his divinity, cooling the world somewhat.
Ensia the Order: Ensia the order ultimately is a powerful lightwarden, she rose to power and originally opposed to taking the lightbringers power, but ultimately was tempted by the power. After coming to find that their benefactor stripped her comrades of some of their divinity, she was the only one left. In turn she and her followers would act towards righting this wrong. By creating a world of order. Their followers are devoutly loyal to people they see as just and worthy of ruling. As such they retain multiple holy orders across the world.
Gebura the Reaver: She was ultimately the second in command to Revache, however after arising to godhood, she would claim Indra's power as her own. Becoming a suit of armor constantly dripping in blood. She's typically worshipped by soldiers however her relationship with Revache soured greatly.