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    Topics created by TableTopProphet

    • TableTopProphetT

      The Sanguine Lotus

      Launch Contest Submissions
      • • • TableTopProphet
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      TableTopProphetT

      @TableTopProphet

      HOW TO PLAY (in theory)

      ideally the game would be thriller T for teen First person VR visual novel. Each playthrough should be able to complete in 1 or 2 sessions.

      Replayability and story-driven players are the target. Twitch Roleplay streams and Speedrunning community is a secondary target.

      a frame of reference might be elements of the Myst Series, Nancy Drew, escape rooms, FNAF, and choose your own adventure novels.

      randomized and procedurally generated dungeons to explore and puzzles to solve. Each playthrough is unique in both design, and in decisions made.

      the full story is for completionists. The goal being to play through several times (or from save points), unlocking new secrets from different characters.

      the player acts as a spirit medium and empath, with a secondary specialized skill and personality traits which they choose. This explains the audience's ability to see or learn about memories of the past, and unlock NPCs secrets. It also adds other factors for the player, such as a sensitivity to the supernatural, making objectives for the player more spiritual than physical. The player is NOT a combatant, however, some crew members are, and their fighting ability would be used in puzzle-solving situations of which the player directs. The chances of the fighter surviving are based on how well the player knows each character's abilities for specific situations. This is learned by talking to NPCs, paying attention to their side chatter, and player knowledge from new game plus.

      these custom feats allow the player to build relationships with different NPCs each playthrough. It may also be feats that are duplicated in other crew members, making some crew obsolete compared to others.

      As the story progresses, crew members begin to abandon Fellyne, new people join the party, or crew members turn on each other. It's the player's job to be a peacemaker, and make the tough decisions on who to comfort into staying, and who to aggravate into leaving. There is no one right way to complete the story, but each decision changes the dungeon navigation based on party ability, and each decision opens new and interesting conversations allowing players to unlock hidden secrets from compelling characters to understand the entire scope of the lore and story. Each crew member also has a certain set of skills, and losing them at the wrong chapter may make the game more difficult.

      gameplay outside of dialogue and crew management minigame consists of hide-and-go seek mechanics, scavenger hunt, puzzle solving, escape rooms, time challenges, maze navigation/exploring, and roleplaying. A blend of them all may be required to progress each new section of the dungeon.

    • TableTopProphetT

      Looking to the future of gaming

      General Discussion
      • • • TableTopProphet
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      MarianoM

      @TableTopProphet I agree 100% with the fact that NPC's will run AI dialogue in the future (or at least I really hope so). The way I see it, there's two big hurdles to overcome: from a tech perspective, how to balance having multiple neural networks that work differently so that every character feels different with their backstories and their interactions with the player's actions, without it consuming an insane amount of resources; and from a writing/designing perspective, how to write compelling stories and events that trigger off of a bunch of seemingly continuous AI states rather than the much more limited/discrete states of N dialogue trees.

      When it comes to predatory monetization, I don't foresee it being as big an issue in the future, with it being increasingly easy for competition to arrive. Replika has the name recognition advantage, but nowadays there's even free tools out there (like Google Colab) that allow you to train your AI, which is the most expensive part of the process. Once it's done, if you're okay with offline learning only, you can set it up for pretty relatively cheap anywhere; so companies will have too much high-quality competition too quickly to try to gouge the users. Or at least that's my hope 😅

    • TableTopProphetT

      (GM-Led) Memaw's Kitchen

      Role-play
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      miannguM

      @TableTopProphet

      Omg! Take your time, I hope your partner feels better soon!

    • TableTopProphetT

      Short Story: Permission to Speak Freely, Mr. Graves?

      Creative Space
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      No one has replied

    • TableTopProphetT

      A short story (spoiler: you die!)

      Creative Space
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      TableTopProphetT

      @Kykeon your 3d printing adventures have the cost of production at the forefront of your mind! haha

      Thank you for your kind words.

      Before Metroid Dread was released, a buddy and I wanted to get immersed in the lore and he wanted to play TRPG games but was too busy at the time with changes in his life and work. So, I spent a week or so in the Metroid WIKI and found out about the Metroid choose your own adventure book released in Japan. I created a roleplay Discord Channel and made my own choose your adventure style story using the rules of D&D and a dice roller bot. He made a character, and I took some creative liberties using Metroid lore as a backdrop. Since my friend didn't have the time to write, we made it all a multiple-choice pen pal adventure. Link below to the act1 if you want to skim it. We had fun. Somewhere in the middle of ACT3, his child was born and Metroid Dread was released, so it was never finished.

      https://drive.google.com/file/d/1rPdUxb0CAWbDvzSprCCqAPxwcj1kSIBY/view?usp=share_link

    • Souls of The Citadel (Contest Submission)

      Launch Contest Submissions
      • • • TableTopProphet
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      TableTopProphetT

      @SerasStreams I agree but my logic is that names are better off fixed in production. in fact they are generic for the point that they are archetypes and simpler to follow along. If "Kingdoms of Amulur: Reckoning" taught me anything... it's to keep the names simple. I'm no Tolkien. haha

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