Big fan of the tricksters. Thieves, rogues, illusionists, and scoundrels are best for me. Let me feel like I am tricking someone or getting away with something I shouldn't and I'm a happy player. Deception, stealth, distractions ... gimme some of that action.
Best posts made by Luke
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RE: What is your favorite character archetype to play?
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RE: What are everyone's favorite roleplaying systems?
In the last 40+ years, I've played/DM'd in every version of D&D, plus pretty much every major system between then and the early 00s. Original World of Darkness, Chill (A Scary Game for Scary People), original Warhammer RPG, Marvel and DC-branded superhero games, Champions, Star Frontiers, Middle-Earth RPG, Top Secret, GURPS, Cthulhu, original Star Wars RPG, TOON, Paranoia, Car Wars, Twilight 2000 ... seriously, you name an RPG published between 1978 and 2000 and I owned it or at least played it once.
Since the turn of the century, I have stuck with homebrewed D&D since I mostly play with close friends and family. They aren't rules-sticklers and I am more Storyteller than Dungeon Master these days.
So, I gotta say D&D 5e for now, Pathfinder 2e is okay, for most of the games I play. When I wanna play Superheroes, I still fall back to the old Marvel Superheroes FASERIP system, since it's easy to introduce new players to.
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RE: Standard RPG video games aren't RPGs.
Hard agree! The only RP to be found in video games is player-driven. Everything else is coded into the game what you can and can not do. That's not role-playing, that's glorified Choose-Your-Own-Adventure books. Which is fine, but it's not RP.
That said, I have had some outstandingly awesome role-play experiences in World of Warcraft, ARK, Conan Exiles, and other games. And out of years of such experiences, exactly none of it was "part of the game" but rather emergent gameplay we created ourselves within the framework provided.