Related to KO's point about crunch...relying on patches to finish games after they're released. So many games today release with a whole bunch of bugs or even just missing features that have to be added after the fact, and I think publishers rely on the fact that they can patch the games as part of their production timelines. The Gen IV Pokemon remakes did something like this to save on production costs for physical releases - rather than use a larger (and more expensive) cartridge, they used the next size down and cut things like music and postgame content from the cartridge and used a day 1 patch to add it back in.
Best posts made by chifii
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RE: What is one thing you would change about modern video games?
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RE: What is one thing you would change about modern video games?
@SwampCreature Not the full music. There's a feature like in Heartgold/Soulsilver where you can get an item that lets you listen to chiptune versions of the DPP songs (which made more sense for the games originally released on the Gameboy, but whatever). That music was the one that was screwed with. I'll try to find the video where I heard about this.
Edit: Oh no, it was the whole music.
Youtube VideoEdit2: Found the video I originally heard about this in. Timestamped to the relevant part.
Youtube Video
Latest posts made by chifii
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RE: What is one thing you would change about modern video games?
@SwampCreature Not the full music. There's a feature like in Heartgold/Soulsilver where you can get an item that lets you listen to chiptune versions of the DPP songs (which made more sense for the games originally released on the Gameboy, but whatever). That music was the one that was screwed with. I'll try to find the video where I heard about this.
Edit: Oh no, it was the whole music.
Youtube VideoEdit2: Found the video I originally heard about this in. Timestamped to the relevant part.
Youtube Video -
RE: What is one thing you would change about modern video games?
Related to KO's point about crunch...relying on patches to finish games after they're released. So many games today release with a whole bunch of bugs or even just missing features that have to be added after the fact, and I think publishers rely on the fact that they can patch the games as part of their production timelines. The Gen IV Pokemon remakes did something like this to save on production costs for physical releases - rather than use a larger (and more expensive) cartridge, they used the next size down and cut things like music and postgame content from the cartridge and used a day 1 patch to add it back in.