So many questions…
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First off, hello all! I just came across this game on Reddit today and you have my interest piqued.
I did have a few questions pertaining to how the system operates. Any insight you can give would be much appreciated.
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Does the game operate on a specific rule set, or do we design the rule set when we make our “tales”? Same with things like races, classes and items.
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It seems that this is something like a 3-D version of roll20, where your players are able to explore a 3-d world. How do encounters work? Are they handled like a traditional turn based tabletop with players taking individual turns on a grid system, or is it more like a MMO with everything happening in real time with RNG in the background.
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How limited is the setting? Is it strictly fantasy themed, or could I set a “Tale” on a space station, or a post apocalyptic world.
I’ve got more questions, but we’ll take it slow.
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@Dswan34 Thank you so much for your questions, I'll do my best to answer! I'll start with some core info that will help in making sense of my answers to your specific questions, The prime directive of our system is to facilitate collaborative creative roleplay; all of our product decisions come back through this directive. Collaboration happens at both in the building of a Tale and the playing of a Tale.
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At its core, the LiveTale realtime engine is an improv engine. The core of this system is a rule set around roleplay itself. It is designed to allow players to effectively yes-and parts of the Tale (and each other) as they explore and roleplay. Modules with hooks can be used to institute more specific/rigid game mechanics for players on top of that, and we will be working on multiple such modules based on existing roleplay systems. Our intent is to ship with a basic set of items, character types, and so on. We will also be providing the community with tools and infrastructure for creating, distributing, and monetizing their own custom content.
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A Tale is a collection of characters, locations, items, plots, and their growing/changing relationships with each other. Encounters can be thought of as scoped scenes where action can happen and be resolved. Our intent is to provide realtime encounters, however rule modules can define more structured encounters, including turn-based combat varieties. Absent other rule modules, players will be free to run around within and between locations until something in the game stops them.
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We intend for Tales to span the depths of imagination. We will be starting with a narrow scope of settings, and releasing more options as we grow. However that starting scope will actually be determined largely by of the results of the Tale Contest we are running. And of course user created content can take the settings far beyond that scope too.
In coming weeks and months we will be releasing some more information, including videos, documentation, and diagrams to better explain our system and its goals - so stay tuned!
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@Faye Thanks for the insight. I look forward to submitting a Tale. One more quick question. Can we enter more than once?
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@Dswan34 You can! We are most likely to select as many different creators as possible for finalists, however the changes of becoming a finalist will likely only improve with the exploration of different ideas through multiple submissions.
We have a scoring rubric that is being finalized and will be published soon. This will help you refine your entries for the best chance at selection.
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@Faye thanks!