Which video game do you think would make a good tabletop game?
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@K-O
Nerdvana Games kinda sorta put out a Borderlands TTRPG with Bunkers & Badasses. It's definitely calling back to Tiny Tina's Assault on Dragon Keep more than Wonderlands, but there's very little stopping you from going full bore one way or the other. -
Hooo, boy. Sooooooooo many possibilities...
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Jagged Alliance - Given the RPG elements already in the game, this would make for a great setting. Plenty of over-the-top action movie antics (a la The Expendables and Fifty-Fifty)
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Atlier Iris/Mana Khemia - Crazy alchemy experiments, weird mashups of English boarding schools and Japanese anime tropes, it'd be bonkers but so much fun. And once you graduate, you do even crazier things like saving the world.
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Anthem - It might take a bit of doing, but Anthem had a really interesting world. And I can see GMs having a better time coming up with coherent plots than Bioware seemed to do.
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Remnant: From The Ashes - Horror tinged dungeon crawling with post-apocalyptic themes and vintage tech welded together with magic? Gawd, YES! Between this and its prequel, Chronos: Before The Ashes, you'd have a pretty solid setting to play around in.
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Freespace - This was such a sleeper hit, but it was also the most credible challenger to Wing Commander. You'd probably be constrained primarily to a military campaign, but the tight focus could be interesting.
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Zone of The Enders - Giant robots (that aren't Gundams), planetary sci-fi (rather than interstellar), and all the Kojima bells and whistles would make for one hell of a TTRPG.
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Destiny - There have been homebrew efforts using the Savage Worlds system for this, but Destiny has such an incredibly rich world and reams of lore to it. It's hard not to want a TTRPG that lets players explore the Golden Age (before the Collapse) as well as the Dark Age (before the Last City's founding) and the current "City Age" players of the video game might be experiencing.
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Jade Empire - The "lost" Bioware classic. A rich and exciting wuxia fantasy setting that begs for a TTRPG adaptation as much as it begs for a video game sequel. I would cheerfully sell a kidney for this if somebody made it (maybe not my kidney but somebody who wouldn't miss one).
And that's just the stuff I can easily think of off the top of my head.
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@SwampCreature Silent Hill would be cool, but it would take some serious doing. Tabletop horror is tough to do just in normal circumstances. Psychological horror is extra difficult. If somebody could pull it off, I'd be impressed.
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@RavingArmy I just have to say that I haven't heard the words, 'Zone of the Enders' in a long time, and now I want to replay it. I love an idea for it as a ttrpg.
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Many (MMO)RPGs, including Ultima, Diablo, and WoW are inheriting the universe and game mechanics of D&D, such as classes, HP, and stat-based combat systems. So, most of them will be somehow backward compatible with their original game format.
But, I personally will be much more excited if some classic adventure games like Monkey Island (by Lucas Film) or historic simulation games like Uncharted Waters (by KOEI) can be ported to a tabletop game. -
Also check out deep rock galactic. similar vibe to helldivers. No one BBEG, just surviving threats in an endless battle for resource or domination.
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@mvpark
Ehhh, sorta. Definitely inspired by classic D&D dungeon crawls, but not backwards compatible in the least. Oddly enough, right before D&D's 3rd Edition came out, they had a couple of 2nd Edition books for Diablo. Then Sword & Sorcery came out with 3rd Edition books for WarCraft and (later) World of WarCraft. And those were a lot more fun than the games that inspired them. Far fewer people tell you to "git gud." -
@TableTopProphet
That is a deeply weird game. Fun to play, sorta. But if you've got people who have serious spatial orientation issues, it's...a lot less fun. Still, it's definitely got the atmosphere down. -
@SwampCreature Silent Hill would be awesome in concept, but the DM would have to take into consideration that an atmosphere of fear can be more difficult to pull off when several people are present in the same place. For this reason, SH works off of a constant principle of isolation. Still, with some clever design, it might be fun. Goodness knows I tried back in the day.
I've always kind of wanted a proper vehicular based tabletop rp game with a diverse visceral feel to it, ala Twisted Metal.
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@Alexander-Salkin
There's always GURPS Autoduel to start the car rolling. -
@RavingArmy said in Which video game do you think would make a good tabletop game?:
@Alexander-Salkin
There's always GURPS Autoduel to start the car rolling.Indeed? I've not heard of that particular GURPS before. I might have to grab a copy for some ideas. Thank you.