What is your favorite character archetype to play?
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I like hapless and terminally unlucky characters. It's fun coming up with the fiction for a failed roll being crazy bad luck, and it turns failure from something that feels bad into something fun and expressive of your character.
I like any archetype that has some sort of quality to turn the inevitable failed roll into a character moment, really. I think it's a side of character building that alot of systems skip- especially wargame type systems like DnD- which naturally leads to power gaming and meta gaming, since a failure feels like a wasted turn otherwise.
The biggest thing I dislike in any game is when you try to do something and effectively nothing happens.
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Although I really love playing trickster/chaos fiend roles, the caregiver/guardian roles hold a special place in my heart. I especially like when those two things can be blended well, too. I think one of my characters I'm playing sort of does that, but she's mostly been leaning toward guardian of small cute critters than chaos demon trickster. She's got a lot of feelings goin' on.
I'm about to be playing a session of Wanderhome soon (highly recommend checking it out by the way) and I think I'm going to go full Guardian bear in that bad boy. -
Most of my experiences playing TTRPGs were in settings where we were seeking to laugh while going through the story. This led to me preferring to play characters that toe the line between dumb and incompetent, where they're not a liability to the party, but it's not far off.
This leads to funny and to-be-expected moments when there's a bad roll, and hype and unexpected lore-wise when the character pops off.
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My favorites are the moms of the party, whatever the party needs in a mom. I have played the, grab your children (party members) by the scruff of the neck mom as well as the looking down her nose and destroying those who would insult her children with words and magic mom. Theyβre awesome
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I'm continually drawn to variety. Always picking something different from what I picked before. Usually I try to come up with some sort of personality hook to play that will make the character fun and engaging--something that will make it fun to roleplay with my teammates. Over the past couple years, I've played a Rogue inspired by The Punisher, a Wizard inspired by a noir detective, like Humphry Bogart from the Maltese Falcon, a Bard who was inspired by Oscar Wilde, a Barbarian who is mostly inspired by my ancestry choices--she's a Dhampir; a half-elf reborn as a half-vampire--she's a somewhat emotionless loyal warrior fascinated with death and undeath...kind of goth and dark but matter-of-fact.
So I think you can see, I'm all over the place!
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Non-healing support. Or at least support roles that aren't solely healing.
I enjoy using control-type abilities from a distance to steer the battlefield to help my companions. Failing that, I like off-tanking where I play the secondary frontliner to take pressure off of the main tank. Lastly, I enjoy mitigating damage to my companions. In D+D terms, that's usually an Abjuration Wizard's role or a melee type who can block damage on a reaction. I generally don't care to be a gloryhound, but I like quietly enabling others to succeed when I'm around them.
Aesthetics-wise, I like nature-y characters or those with a gift for music.
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I'm the opposite! I love to be the healer. Cleric or druid usually. Though in my not so recent past I played a fighter (in two different campaigns) and that was a lot of fun. I enjoyed being the first into combat. The shield if you will.
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@mianngu I think I would enjoy healing more but I'm rarely in a situation where it gets appreciated, if that makes sense? Yes, the support roles I prefer aren't showy either, but I find people tend to like someone around who acts as a quiet backbone, so to speak.
As far as healing goes, it's mainly been wedged between D+D 5th edition and World of Warcraft. In the former, healing doesn't really keep up as easily in battle compared to older editions, I find. The players I've been with have regarded it as generally a poor use of an Action unless they're downed or floating around death's door on their last knee. So healing often becomes a yo-yo mechanic of getting other players out of death spiral or an out of combat thing.
In WoW, it was just DPS rudely screaming their heads off at the healer to constantly spam every bit of recovery while they ignored their threat levels. Not fun for me in that scenario.
I guess I just haven't found the right situations to enjoy the process.
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You bring up some excellent points. I'm also familiar with that DnD 5e feeling of, oh I guess I'll cure wounds. In the beginning especially it felt like 3.5 just ate up spell slots with healing spells, but didn't deliver the bang that other classes got. People would die so easily that I didn't get to have ,let alone use, any utility spells.
Overall, it's probably my need "to mom" that makes me want to heal. It's good to be needed, even if you are invisible until they need you. Plus no queue wait time for healers (usually) in wow! Gotta love that!
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@mianngu said in What is your favorite character archetype to play?:
It's good to be needed, even if you are invisible until they need you.
Well said. I really vibe with this particular statement, I gotta say.