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    Developer Blog - Art Direction

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    • KismetK
      Kismet
      last edited by

      Hello Hello!

      My name is Katie and I’m the Senior Art Director for LiveTale. I’ll start by covering where we are and our thoughts as we try to make the most immersive and meaningful role-play experience possible. Getting your input and building our community along the way will be an important part of our process. We have a small but mighty art team consisting of Chris, our Sr. 3D Character Artist, Alex, our UI/UX Designer, (joining soon) Nathan, our Jr. Technical Artist, and myself.

      Our first milestone goal for LiveTale is the Character Creator, we want to build the most robust character creator on the market so that you can make characters that encompass everything, and be true to yourself, including gender presentation. Chris is keeping a great artist blog for this area too!

      Right now we are finding our style, and pushing our shape language. We don’t want to force any specific body type, or trope, onto a specific species set so the bodies and faces will be blend-able between many of the species to create hybrids for any number of unique characters.

      Here are some images showing our creative process, I’ve adjusted the body type that we will sculpt in connection to the female orc. In the end, it won’t be exclusive to the Orc species and you will be able to make less buff orc characters but it's easier to prepare the different body types with specific species heads and make cohesive character designs.

      orc_femBody_PaintOver1.jpg

      There is more work being done on the Orc’s heads as well, to push the shapes and forms away from human structures.

      Orc_Heads_PaintOver_1.jpg

      In the final image, I’ve sculpted over top of Chris’s initial feminine Elf species head to see how far we can push the proportions away from pretty typically elven features. I want to push them farther away from feeling human so when you are creating a character and want it to be half elf half human there will be more distinct features that are noticeable to give your character an otherworldly feeling.

      image.png

      LiveTale Art Director

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      • KismetK
        Kismet
        last edited by

        Hey, Hi, Hello again! I have some fun art to share today and a deeper dive into how we are developing the base design for our species in LiveTale. This update is focused on Minotaurs but I plan to continue updating as we complete more assets.

        If this is something you enjoy, would like to see more of, if there is a specific topic around art you would like to see me cover, or if you have a question please let me know in a comment and I will do my best to get back to you.

        LiveTale_Visual Development Process - Initial Design.png

        LiveTale_Visual Development Process - Color Pass and Final Design.png

        LiveTale_Visual Development Process - Final Concept Art.png

        LiveTale_Visual Development Process - Species Turnarounds.png

        LiveTale Art Director

        KismetK 1 Reply Last reply Reply Quote 5
        • KismetK
          Kismet @Kismet
          last edited by

          Hello! Another behind-the-scenes update for you, this time for the Satyr species, I think the next update I'll cover will be for some of the environment concepts we have been working on, so keep a look out for that!

          I will be streaming in the Discord Community on June 29th, painting up one of the outfits that you see at the end of this point, if you would like to have a say in which outfit gets painted up live on stream join the server and cast your vote! See you there!

          Character Vis Dev - Satyr.png

          Character Vis Dev - Satyr - Color Pass and Final Design.png

          Character Vis Dev - Species Turn Around.png

          Character - Visual Development Process - Final Concept Art.png

          Satyr Art Stream - Costume Vote.png

          https://discord.gg/eSQzY2M4?event=1115739227913732277

          LiveTale Art Director

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