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    joey

    @joey

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    Best posts made by joey

    • RE: What is your favorite character archetype to play?

      I like hapless and terminally unlucky characters. It's fun coming up with the fiction for a failed roll being crazy bad luck, and it turns failure from something that feels bad into something fun and expressive of your character.

      I like any archetype that has some sort of quality to turn the inevitable failed roll into a character moment, really. I think it's a side of character building that alot of systems skip- especially wargame type systems like DnD- which naturally leads to power gaming and meta gaming, since a failure feels like a wasted turn otherwise.

      The biggest thing I dislike in any game is when you try to do something and effectively nothing happens.

      posted in General Discussion
      J
      joey
    • One Page Games

      I've been loving super simple, stylized, and streamlined TTRPG's lately. Stuff like honey heist, everyone is john, and lasers and feelings.

      Has anyone played games like these? What are some other's you've seen? Which are your favorites?

      I've been thinking of designing a few of my own to mess around with some fun genres. Lovecraft horror mysteries, spy thriller missions, magical girl adventures.

      Has anyone worked on designing anything like this before? It could be a fun collaborative project to work on, trying to capture as much of a genre as you can in as simple of a system as possible.

      posted in General Discussion
      J
      joey

    Latest posts made by joey

    • RE: Tips for Paid/Pro DMing...please share!

      @RavingArmy I think a big reason people aren't interested other systems is the lack of experience with tabletop in general. DnD is huge, complicated, clunky, and hard to learn. It's a big investment of time to get into it, but it's heavily aided by the massive amount of memes and whatnot on social media which helps to fill in the blanks in a fully passive way.

      Most people don't want to learn another system because they think it's gonna be as hard as learning DnD was (not understanding that other systems can be far easier to learn and play) and because there's no social media equivalent for other systems to learn them passively.

      posted in General Discussion
      J
      joey
    • RE: Tips for Paid/Pro DMing...please share!

      oh sweet, I didn't know that someone was making a secret world ttrpg. I loved the game, and a tabletop equivalent sounds like it would be really fun.

      I don't blame them for going with 5e to ensure a safe market, but it would have been cool to see them go with a Call of Cthulhu based system, or the Year Zero engine to try to capture the narrative elements of the game better.

      posted in General Discussion
      J
      joey
    • RE: (GM-Led) Memaw's Kitchen

      goo gus has entered the chat

      posted in Role-play
      J
      joey
    • RE: One Page Games

      Oh man, just found out that the creator of honey heist has an huge collection of similar one page games they've made over the years. https://gshowitt.itch.io/

      posted in General Discussion
      J
      joey
    • One Page Games

      I've been loving super simple, stylized, and streamlined TTRPG's lately. Stuff like honey heist, everyone is john, and lasers and feelings.

      Has anyone played games like these? What are some other's you've seen? Which are your favorites?

      I've been thinking of designing a few of my own to mess around with some fun genres. Lovecraft horror mysteries, spy thriller missions, magical girl adventures.

      Has anyone worked on designing anything like this before? It could be a fun collaborative project to work on, trying to capture as much of a genre as you can in as simple of a system as possible.

      posted in General Discussion
      J
      joey
    • RE: What is your favorite character archetype to play?

      I like hapless and terminally unlucky characters. It's fun coming up with the fiction for a failed roll being crazy bad luck, and it turns failure from something that feels bad into something fun and expressive of your character.

      I like any archetype that has some sort of quality to turn the inevitable failed roll into a character moment, really. I think it's a side of character building that alot of systems skip- especially wargame type systems like DnD- which naturally leads to power gaming and meta gaming, since a failure feels like a wasted turn otherwise.

      The biggest thing I dislike in any game is when you try to do something and effectively nothing happens.

      posted in General Discussion
      J
      joey
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